|Traded as||SEHK: 700
Hang Seng Component
|Founded||November 11, 1998|
|Headquarters||Tencent Seafront Towers, Nanshan District, Shenzhen, China
(mainly Greater China)
(Founder, Chairman & CEO)
|Products||Social networks, Instant messaging, Mass media, Web portals, E-commerce, Web browser, Antivirus software, Music and Multiplayer online games|
|Revenue||CN¥151.938 billion (2016)|
|CN¥56.117 billion (2016)|
|CN¥41.447 billion (2016)|
|Total assets||CN¥395.899 billion (2016)|
|Total equity||CN¥186.247 billion (2016)|
Number of employees
|38,775 (Dec 2016)|
|Tencent Holdings Limited|
Tencent Holdings Limited (Chinese: 腾讯控股有限公司; pinyin: Téngxùn Kònggǔ Yǒuxiàn Gōngsī; literally: "Soaring information"; SEHK: 700) is a Chinese investment holding conglomerate whose subsidiaries provide media, entertainment, payment systems, smartphones, internet-related services, value-added services and online advertising services in China, and globally. Its twin-towers headquarters (known as Tencent Seafront Towers) are based in Nanshan District, Shenzhen, and has received several awards for its architecture.
Tencent is one of the biggest investment corporations, one of the largest Internet companies, as well as the largest, best-performing and most valuable gaming company in the world. Its many services include social network, web portals, e-commerce, mobile games, smartphones, and multiplayer online games, which are all among the world's biggest and most successful in their respective categories. Offerings in China include the well-known instant messenger Tencent QQ and one of the largest web portals, QQ.com. Its indigenous and creative mobile chat service, WeChat, has helped bolster Tencent's continued expansion into smartphone services. It also owns majority of China's music services (Tencent Music), with more than 600 million active users, the world's largest and most profitable.
Tencent has been credited as one of the world's most innovative companies by numerous media and firms, such as Boston Consulting Group, rising rapidly in its Innovative Rankings. It is one of the top 10 most valuable and biggest companies in the world, with surging stocks, revenue, net profit and active users in recent years.
Tencent controls hundreds of subsidiaries and associates in numerous industries and areas, creating a broad portfolio of ownerships and investment across a wide diversity of companies. It is one of the most active investment corporations in the world, with recent focus on start-ups within Asia’s burgeoning tech scene.
The company employs more than 7000 active Communist Party members, 60 percent of which in leading technical positions throughout the firm, accounting for roughly 23 percent of its total work force.
- 1 History
- 2 Game development
- 3 Virtual goods
- 4 Business locations
- 5 Products and services
- 5.1 Virtual reality headsets
- 5.2 iTQQ
- 5.3 Multiplayer online games
- 5.4 Music distribution
- 5.5 PaiPai.com
- 5.6 QQ Haiwai
- 5.7 QQ instant messenger
- 5.8 QQLive
- 5.9 QQ Show
- 5.10 QQ Player
- 5.11 Qzone
- 5.12 SOSO
- 5.13 Tencent Pictures
- 5.14 Tencent Traveler
- 5.15 Tencent Weibo
- 5.16 Tencent Weiyun
- 5.17 TenPay
- 5.18 WeChat
- 6 Subsidiaries
- 7 Controversy
- 8 See also
- 9 References
- 10 External links
1998-2010: Founding and growth
Tencent was founded by Ma Huateng, Zhang Zhidong, Xu Chenye, Chen Yidan and Zeng Liqing in November 1998 as Tencent Inc. Incorporated in the Cayman Islands, initial funding was provided to it by venture capitalists. In February 1999, Tencent's iconic messenger product OICQ released. Shortly after, Tencent had its name changed to QQ; this was said to be due to a lawsuit threat from ICQ and its owner AOL. The company remained unprofitable for the first three years. South African media company Naspers purchased a 46.5% share of Tencent in 2001. (As of 2014, it owns 34%.) Tencent Holding Ltd was listed on the Hong Kong Stock Exchange on 16 June 2004, and it was added as a Hang Seng Index Constituent Stock in 2008. The company originally derived income solely from advertising and premium users of QQ, who pay monthly fees to receive added extras. But by 2005, charging for use of QQ mobile, its cellular value-added service, and licensing its iconic penguin character, which could be found on snack food and clothing, had also become income generators. By 2008, Tencent was seeing profit growth from the sale of virtual goods. While Tencent's services have included online gaming since 2004, around 2007–2008 it rapidly increased its offerings by licensing games. While least two, CrossFire and Dungeon Fighter Online, were originally produced by South Korean game developers, Tencent now makes its own games.
2011-2014: Early investments
On February 18, 2011, Tencent acquired a majority equity interest (92.78%) in Riot Games, developer of League of Legends, for about USD 230 million. Tencent had already held 22.34% of the equity interest out of a previous investment in 2008. On the 16th December 2015, Riot Games sold its remaining equity to Tencent Holdings. Tencent acquired a minority stake in Epic Games, developer of franchises like Unreal, Gears of War and Infinity Blade, in June 2012. Tencent in 2013 increased its stake in Kingsoft Network Technology, a subsidiary of Kingsoft Corporation, to 18%. Tencent previously had a 15.68% stake in the company and raised the stake through a USD 46.98 million investment. Tencent took part in Activision Blizzard splitting from Vivendi as a passive investor in 2013 and now owns less than 4.9% of the shares as of 2017. On September 17, 2013, it was announced that Tencent had invested $448 million for a minority share in Chinese search engine Sogou.com, the subsidiary of Sohu, Inc.
On January 15, 2014, Tencent said it will invest HKD 1.5 billion (USD 193.45 million) in logistics and warehouse firm China South City Holdings Ltd to develop its e-commerce and logistics business. On February 27, 2014, Tencent purchased a 20-percent stake in restaurant ratings and group buying website Dianping for $400 million. On March 10, 2014, Tencent bought a 15 percent stake in Chinese e-commerce website JD.com Inc. by paying cash and handing over its e-commerce businesses Paipai, QQ Wanggou and a stake in Yixun to JD.com to build a stronger competitor to Alibaba Group Holding Ltd. On May 22, 2014, JD.com got listed on NASDAQ and Tencent expanded its stake in the company to 17.43% on a fully diluted basis by investing an additional USD 1,325 million. On March 27, 2014, it was announced that Tencent had agreed to pay about $500 million for a 28 percent stake in South Korea’s CJ Games. On June 27, 2014, Tencent announced that it had agreed to buy a 19.9 percent stake in Chinese e-commerce website 58.com (WUBA) Inc. for $736 million. On April 17, 2015, Tencent announced it has bought an additional $400 million worth of shares, rising its stake in the company to about 25%. On October 16, 2014, via its wholly held subsidiary Hongze Lake Investment Ltd, Tencent announced that it had bought a 7% stake in lottery technology firm China LotSynergy Holdings Ltd for HKD 445.5 million (USD 57.4 million). On October 23, 2014, Tencent pitched in $145 million for a 10 percent stake in Koudai Gouwu, a Chinese mobile shopping portal. In November 2014, the company announced a deal with HBO which would give it exclusive rights for distribution in China. On December 9, 2014, Chinese taxi-hailing app Didi Dache announced that it had raised more than $700 million in a funding round led by Tencent and Singaporean state investment firm Temasek Holdings.
2015-2017: Recent investments
On January, 2015, Tencent launches WeBank (China), China's first online-only bank. On January 30, 2015, Tencent announced that it had signed a USD 700 million deal with the National Basketball Association to stream American basketball games in China. Later that year, Chinese automaker BYD became the chief corporate sponsor for Tencent's NBA broadcasts. On February 27, 2015, Tencent announced that it had acquired a minority stake in Robot Entertainment, the developer of the Orcs Must Die! series. On April 29, 2015, Tencent acquired a minority stake in Glu Mobile, paying USD 126 million for 14.6 percent of the company. On May 13, 2015, Tencent acquired a minority stake in mobile developer Pocket Gems, acquiring 20 percent of the company for the price of USD 60 million. On June 21, 2016 Tencent announced a deal to acquire 84.3% of Supercell with USD 8.6 billion. In July 2016, Tencent acquired a majority stake in China Music Corporation. In 2016, Tencent, together with Foxconn and luxury-car dealer Harmony New Energy Auto founded Future Mobility, a car startup that aims to sell all-electric fully autonomous premium cars in 2020. On March 28, 2017, Tesla, Inc. announced Tencent had purchased a 5% stake in Tesla for USD 1.78 billion. The Wall Street Journal at the time called Tencent China's "most valuable company." In a "direct challenge to Chinese search engine Baidu," in May 2017 Tencent entered news feed and search functions for its WeChat app, which the Financial Times reported was used by 770 million people at the time.
In April 2017, Tencent unveiled its very own flagship gaming platform, WeGame which will host games, content, and services from all over the world and will provide gaming info, purchases, downloads, live streaming and community services, creating an open ecosystem for gaming. WeGame is an upgraded version of TGP (Tencent Games Platform) that already has more than 200 million active users (compared to Steam's 125 million) and over 4.5 billion downloads, and is widely considered as a direct competitor to Steam. It will be dedicated to both global developers and players, and will assist developers who require help with translation. The gaming platform will support both Chinese and global users through a single storefront and is due to go online on 1st September 2017, Tencent has stated that the platform will focus on PC and standalone games and will no longer host web or mobile games, and will provide support to small and indie companies. Aside from mainstream games, the company has promised to also launch titles which includes Stardew Valley, Rocket League, Portal Knights, Minecraft, Cities: Skylines, with 170 games promised by the end of 2017. There are expectations that WeGame will grow huge and successful globally with its new focus on Western users, combined with the massive buying power of today’s Asian consumers.
In May 2017, Tencent surpassed Wells Fargo to enter the world's top 10 most valuable companies. Tencent has also entered an agreement with Wuhu City Council to build the world's first eSports town in the Chinese city of Wuhu, which comprises of an eSports theme park, eSports university, cultural and creative park, animation industrial park, creative block, tech entrepreneurial community and Tencent Cloud's data center. The site will be used for the education and accommodation of future eSports players, as well as hosting national eSports events and serving as a hub for Tencent's game development. Aside from Wuhu, another eSports theme park has been planned in Chengdu.
In June 2017, Tencent became the 8th most valuable company in BrandZ's Top 100 Most Valuable Global Brands, signalling its growing influence globally as well as the rise of Chinese brands. Alibaba overtook Tencent as Asia's most valuable company as its stocks surged after the company hosted its 2017 Investor's day. The company has also developed its own voice assistant Xiaowei, and is in the midst of discussion to acquire Rovio Entertainment, the developer of Angry Birds. At the same period, Tencent introduced its mini-programs feature that allows smartphone users to access mobile apps across the globe on WeChat without downloading them.
In July 2017, Tencent bought a 9% share in Frontier Developments, the creator of the Elite: Dangerous and Planet Coaster franchises; as well as developer for Rollercoaster Tycoon 2 & 3. In September 2017, Tencent invested US$90 million in German aviation start-up Lilium Aviation, which specializes in developing and building high speed flying vehicles and electric jets.
In August 2017, Tencent became the second Asian company after Alibaba Group to surpass US$400 billion market cap. Tencent has also created an alliance to its own AI self-driving program, similar to Baidu's Apollo Project, recruiting numerous industry players in the automotive industry.
In September 2017, Tencent has announced plans to introduce Chinese online comics to every market around the world, with the first being North America. It will be working with San Francisco-based digital publisher Tapas Media, a partnership that will see English-language releases of a number of popular online Chinese titles. It also enters a partnership with Alibaba Group on music-streaming rights sharing, the deal aims to protect licensed streaming services offering copyrighted content of the music industry, encouraging more high-quality and original music, as well as developing China’s fast-growing streaming market. Alibaba will gain the rights to stream music from international labels, which already have exclusive deals with Tencent, in return for offering reciprocal rights to its catalogue of Chinese and Japanese music. Tencent plans to increase its advertising revenues through artificial intelligence and branded virtual costumes in video games. It is also collaborating with L'Oréal, the world's largest cosmetics company, to explore digital marketing under the Joint Business Partnership (JBP) agreement and unleash new marketing innovations.
Tencent has announced a partnership with Nintendo to publish its widely popular game Honor of Kings (King of Glory) into Nintendo Switch, causing Nintendo's stock to hit a 9-year-high, as well as JD.com to create and sell a line of merchandise (from clothing to accessories to other products), based on Tencent's games and intellectual properties. It will also be working with China International Capital Corporation (CICC) in financial services, capitalizing on each other’s strength, while acquiring a 5% equity stake in the investment banking firm. The announcement of the deal propelled CICC's shares by as much as 16 percent. Tencent Pictures unveiled that it intends to expand cooperation with overseas film and TV companies on new productions, as well as making more long-term investment in the movie and TV industry. Tencent has also signed an agreement with Helsinki and World Tourism Cities Federation to provide intelligent tourism services to Chinese tourists, with Helsinki serving as an intelligent tourism model for China's outbound tourism.
In November 2017, Tencent revealed that it had purchased a 12% stake in Snap Inc in the open market, with plans to help establish Snapchat as a gaming platform. The company also owns 44% stake in Sogou, a search engine company which started trading in New York on November 9, 2017. Tencent remained the largest video game publisher in the world by revenue, and had a market capitalization of around $475 billion. In the same month, Tencent announced the company's Q3 results that exceeded optimistic expectations with skyrocketing sales, net income and gaming revenue, while Wechat reached 980 million monthly active users. It will be earmarking billions of dollars to amass a catalogue of user-generated content, in competition with Youtube.
For the occasion of the 19th National Party Congress, Tencent released a mobile game titled "Clap for Xi Jinping: An Awesome Speech”, in which players have 19 seconds to generate as many claps as possible for Xi.
Starting in 2016, Tencent developed a video gaming console dubbed TGP (Tencent Gaming Platform) Box. The TGP BOX is called the Blade. It is an Intel- powered console running Windows 10 and a TGP Box mode. So far, the TGP console has imported many Tencent games, such as League of Legends, FIFA Online 3, NBA 2K, Monster Hunter, Need for Speed, etc. Tencent hopes to bring third-party developed games.
Branching out from messaging products, Tencent's first game was QQ Tang (QQ堂) in 2004. This was soon followed QQ YinSu (QQ音速) in 2006 and QQ SanGuo(QQ三国) in 2007. In 2011, Tencent started hosting the game League of Legends. Tencent's mobile game Honor of Kings was the most downloaded app in the world on the IOS App Store in the first quarter of 2017.
Tencent sells virtual goods for use in their MMOs, its IM client, social networking sites, and for mobile phones. Income from the sale of virtual goods was a large proportion of Tencent's revenue in 2009.
Tencent's online currency, QQ Coins, can be used to purchase virtual goods. These range from the offbeat, such as virtual pets and the virtual clothing, jewelry, and cosmetics needed to customize online-game avatars, to the more mundane, such as more storage space, wallpapers, bigger photo albums, and ring tones.
Tencent's headquarters are located in the Southern Hi-Tech Park District (Chinese: 新科技园 xīnkējìyuán) in Nanshan District, Shenzhen. Among other notable sites are a 48,000 square meter compound that houses an R&D center in the Chengdu Hi-Tech Industrial Development Zone, a data and R&D center in Tianjin's Binhai Service Outsourcing Industry Park that is expected to be finished by June 2013, and also some 17,646 square meters of Shanghai office space purchased through a subsidiary, Tencent Cyber (Tianjin), and located in the Shanghai Modern Technology Services Community Zone.
Apple and Spotify are facing threat from Tencent, especially in South-East Asia. Also, Tencent is expanding aggressively in India.
Products and services
Tencent offers a diverse mix of services and counts both consumers and businesses as customers.
Virtual reality headsets
In late April 2017, Tencent announced it was preparing to launch its virtual reality headset that year.
Multiplayer online games
Tencent used to offer a number of online, multiplayer games through its game portal QQ Games.
These massively multiplayer online games include Call of Duty Online, a Massively multiplayer online game that consists of previous Call of Duty titles with added content; Dungeon Fighter Online, a side-scrolling online fighting game; QQ Fantasy, a 2D online game that incorporates elements from Chinese mythology; Xunxian, a 3D, online RPG; QQ Three Kingdoms, an online casual role playing game set during the historical three kingdoms period; QQ Huaxia, an online RPG; QQ Dancer, an online musical dancing game that offers QQ IM interactivity; QQ Nanaimo, an online game set on a desert island where players maintain houses and pets; QQ Speed, a casual online racing game; QQ R2Beat, an online in-line skating game; QQ Tang, an "advanced casual game" with gameplay derived from Chinese literature; QQ PET, a QQ IM-based desktop virtual pet game and three online first-person shooters; War of Zombie, CrossFire and AVA.
In 2014, Tencent established exclusive in-China distribution agreements with several large music producers, including Sony, Warner Music Group and YG Entertainment and in 2017 it signed a deal with Universal Music Group to stream its music in China.
haiwai.house.qq.com is Tencent's first venture into international real estate listings and information and is the result of a partnership with Chinese international real estate website Juwai.com. Haiwai was announced at Tencent's annual regional summit in Beijing on 21 December 2017.
QQ instant messenger
Launched in February 1999, and Tencent's most notable product, QQ is one of the most popular instant messaging platforms in its home market. As of December 31, 2010, there were 647.6 million active Tencent QQ IM user accounts, making Tencent QQ the world's largest online community at the time. The number of QQ accounts connected simultaneously has, at times, exceeded 100 million.
While the IM service is free, as of 2006 a fee was being charged for mobile messaging.
An English version of QQ that allows communication with mainland accounts, QQi is available for Windows and Mac OSX.
In 2008, Tencent released a media player, available for free download, under the name QQ Player.
A social networking service, which as of 2008 became one of the largest company in China.
A cloud storage service that offers 10 GB of free storage (1 TB until Jan 16, 2017). It is available in Chinese for free, and English with a payment. Requires an SMS phone number for verification of account registration.
An online payment system similar to PayPal, it supports B2B, B2C, and C2C payments. In some Chinese cities individuals can use TenPay for utility payments and to refill their public transport cards. Co-branded credit cards are available, and credit card bills can also be paid using the service. Offline recharging of your TenPay account is possible, as the company sends employees to collect customer money in person.
Tencent was reported in 2017 to be working with China's Central Bank to develop a central payments clearing platform for online payments. If successful, this move would incur greater regulatory oversight.
WeChat is a social mobile application with voice and text messaging, timeline, and several social features like drift a bottle. It is the most popular social mobile application in China and some overseas Chinese communities, for instance, Malaysia. WeChat would like to have expanded more abroad but, as of 2017, WeChat was unsuccessful in penetrating major international markets outside of China.
Tencent Technology (Shenzhen) Co Ltd
A software development unit that has created, among others, Tencent Traveler and later versions of QQ IM, as well as some mobile software. This subsidiary is located on the Southern District of Hi-Tech Park, Shenzhen. It also holds a number of patents related to instant messaging and massively multiplayer online game gaming.
Many of Tencent's software and services are remarkably similar to those of competitors. The founder and chairman, Huateng "Pony Ma" Ma, famously said, "[To] copy is not evil." A former CEO and President of SINA.com, Wang Zhidong, said, "Pony Ma is a notorious king of copying." Jack Ma of Alibaba Group stated, "The problem with Tencent is the lack of innovation; all of their products are copies."
As of 2009, the company held 400 patents.
Anti-malware software cheating allegations
In 2015, security testing firms AV-Comparatives, AV-TEST and Virus Bulletin jointly decided to remove Tencent from their software whitelists. The Tencent products supplied for testing were found to contain optimizations that made the software appear less exploitable when benchmarked but actually provided greater scope for delivering exploits. Additionally, software settings were detrimental to end-users protection if used. Qihoo was later also accused of cheating, while Tencent was accused of actively gaming the anti-malware tests.
Criticism on King of Glory
The People's Daily published two articles criticizing the Tencent owned game King of Glory, due to its purportedly addictive nature among Chinese youth. Share prices for Tencent drop dramatically by 5% on the days the articles were published.
- Tencent Video
- Tencent QQ
- Tencent Weibo
- List of virtual communities with more than 100 million users
- "2016 Annual Report" (PDF). Tencent.com. Retrieved 2017-03-22.
- "2016 Annual Report" (PDF). Tencent.
- Biographical Dictionary of New Chinese Entrepreneurs and Business Leaders, Pg. 111-112 Ilan Alon and Wenxian Zhang. Edward Elgar Publishing, 2009. Google Book Search.
- "Tencent Seafront Towers | NBBJ". www.nbbj.com.
- "Tencent remains world's most successful video gaming company". GBTIMES.
- "The world's biggest online gaming company wants to prevent children in China from playing too much". Business Insider.
- Tencent (June 2016). "Top Video Game Companies | By Revenue | Newzoo". Newzoo. Newzoo.
- Tencent, More Than QQ Instant Messaging In China Archived 2009-04-26 at the Wayback Machine. thechinaobserver.com, undated but posted prior to February 12, 2009
- For Chinese IM Portal Tencent, The Money Is In Micro-Transactions techcrunch.com, March 27, 2008
- "Revealed: Billboard's 2017 Digital Power Players, Guiding the Future in Music and Tech". Billboard.
- "Tech in Asia - Connecting Asia's startup ecosystem". www.techinasia.com.
- "Subscribe to read". Financial Times.
- Russell, Jon. "Tencent posts $21.9 billion in annual revenue, its highest growth since 2012". TechCrunch.
- "Tencent Passed Wells Fargo As World's 10th Biggest Company".
- "Tencent named one of most innovative companies|Across America|chinadaily.com.cn". usa.chinadaily.com.cn.
- Borromeo, EL (5 December 2015). "World's 50 Most Innovative Firms Include Tencent, Huawei and Lenovo". Yibada English.
- "BCG: Tencent is the Most Innovative Company in China in 2015". China Internet Watch. 5 January 2016.
- "Tencent's Profit Is Better Than Expected". Bloomberg.com. 15 November 2017.
- "Tencent Holdings - Investments | crunchbase". www.crunchbase.com.
- Krapels, Nicholas (17 July 2017). "Tencent Vs. Alibaba: Complex Cross-Ownership Structures Cause Criminally Undervalued Chinese Super-Conglomerates". Seeking Alpha.
- "China's Tencent is the Most Active Corporate Investor in Asia's Tech Startups". Fintech Singapore. 26 May 2017.
- "Tencent Holdings Market Cap (TCEHY)". ycharts.com.
- "Tencent posts 69 percent jump in quarterly net profit; becomes the most valuable company in Asia". Tech2.
- sina_mobile. "腾讯：公司党员超7000人，带头开发微信等代表性产品". tech.sina.cn. Retrieved 2017-10-20.
- Investing in China: The Emerging Venture Capital Industry Jonsson Yinya Li, Google Book Search
- Tencent Tencent official site
- 2008 Annual Report Archived 2009-12-29 at the Wayback Machine. Tencent Official Site
- Mair, Victor (2011-04-26). "A New Morpheme in Mandarin". Language Log. Retrieved 2012-04-14.
- Bruce Einhorn; Brad Stone (August 4, 2011). "Tencent: March of the Penguins". Businessweek. pp. 4/7. Archived from the original on September 10, 2011. Retrieved 8 Aug 2011.
- "South African media group struck gold by taking a chance on Tencent". South China Morning Post. Retrieved 2017-08-29.
- Birkinbine, Benjamin; Gomez, Rodrigo; Wasko, Janet (2016-07-01). Global Media Giants. Routledge. ISBN 9781317402855.
- Tencent 腾讯 Naspers
- "Hang Seng Indexes" (PDF). Retrieved 14 August 2015.
- QQ Games on AIM: Another Penguin Aims for the Casual Market Archived 2009-04-14 at the Wayback Machine. gotgame.com, January 13, 2009
- A Chinese Web Giant's Sizzling Success Archived 2009-07-08 at the Wayback Machine. businessweek.com, November 26, 2008, 9:11AM EST
- Bruce Einhorn; Brad Stone (August 4, 2011). "Tencent: March of the Penguins". Businessweek. pp. 5/7. Archived from the original on November 13, 2011. Retrieved 8 Aug 2011.
- Tencent Interim Report 2011 Archived 2014-03-08 at the Wayback Machine. Tencent Official Site, Retrieved 2014-02-22.
- Moser, Kelsey (December 16, 2015). "Tencent purchases remaining shares in Riot Games to hold 100% of equity". TheScore eSports. TheScore Inc.
- Frank, Allegra (December 16, 2015). "Riot Games now owned entirely by Tencent". Polygon. Retrieved December 16, 2015.
- "Gears of War studio sells minority stake to Chinese Internet company". Gamespot. Archived from the original on 2012-06-23.
- Hsu, Alex (28 June 2013). "Baidu Missed Out on Kingsoft Network Investment; Tencent invests USD 46.98 million In US 52 million Round". Archived from the original on 5 November 2013.
- Activision buys itself back from Vivendi for $8 billion joystiq.com, Retrieved 2014-02-28.
- Aitken, Todd (17 September 2013). "Tencent invested $448 million in Chinese search engine Sogou". CEOWORLD Magazine.
- Reuters Editorial (15 January 2014). "Tencent Holdings to invest $193 mln in China South City Holdings". Reuters.
- "Tencent Takes a Stake in Dianping For O2O Plan". Archived from the original on 24 September 2015. Retrieved 14 August 2015.
- Lulu Yilun Chen (10 March 2014). "Tencent to Buy 15% Stake in JD.com to Boost E-Commerce". Bloomberg.com. Retrieved 14 August 2015.
- Tencent Interim Report 2014 Tencent Official Site, Retrieved 2014-10-23.
- Lulu Yilun Chen (27 March 2014). "Tencent to Pay $500 Million for Stake in CJ Games". Bloomberg.com. Retrieved 14 August 2015.
- "Tencent Buys 20% of China's 58.com for $736 Million". Bloomberg.com. 27 June 2014. Retrieved 14 August 2015.
- Suresh Seshadri (17 April 2015). "58.Com to Buy 43% of Rival Ganji as Tencent Raises Stake". Bloomberg.com. Retrieved 14 August 2015.
- "GGRAsia – Tencent unit buys into lottery provider China LotSynergy". Retrieved 14 August 2015.
- "Chinese mobile shopping app Koudai gets $350M led by Tencent". Tech in Asia. Retrieved 14 August 2015.
- Osawa, Juro. "Tencent to Distribute HBO Dramas, Movies Online in China", The Wall Street Journal, 24 November 2014. Accessed 10 August 2015.
- Gillian Wong. "Chinese Taxi-Hailing App Didi Raises More Than $700 Million". WSJ. Retrieved 14 August 2015.
- Gabriel Wildau (January 5, 2015). "Tencent launches China's first online-only bank". Financial Times. Retrieved February 16, 2015.
- Eben Novy-Williams (30 January 2015). "NBA Expands China Business With Five-Year Tencent Extension". Bloomberg.com. Retrieved 14 August 2015.
- Pu Yang (29 December 2015). "Chinese auto brand to sponsor Tencent's NBA coverage". YT Sports. Retrieved 29 December 2015.
- James Brightman (27 February 2015). "Tencent makes minority investment in Robot Entertainment". Retrieved 12 February 2016.
- "The Kardashian effect: Tencent pays $126M for 15% of Glu Mobile - GamesBeat - Games - by Dean Takahashi". VentureBeat. Retrieved 14 August 2015.
- Juro Osawa (13 May 2015). "Tencent Buys Stake in U.S. Game Maker Pocket Gems". WSJ. Retrieved 14 August 2015.
- "Juro Osawa & Rick Carew (21 Jun 2016). "Tencent Seals Deal to Buy 'Clash of Clans' Developer Supercell for $8.6 Billion". WSJ. Retrieved 21 June 2016.
- Frater, Patrick (July 14, 2016). "Tencent to Become China's Top Music Company Following Deal". Variety. Retrieved July 14, 2016.
- Rishika Sadam (March 28, 2017). "Chinese tech giant Tencent takes 5 percent stake in Tesla". Reuters. Retrieved March 28, 2017.
- Higgins, Tim; Steele, Anne (March 29, 2017). "Tesla Gets Backing of Chinese Internet Giant Tencent". Wall Street Journal. New York City, New York, United States. Retrieved March 30, 2017.
- Yang, Yuang; Yang, Yingzhi (May 18, 2017). "Tencent pushes into news feed and search in challenge to Baidu". Financial Times. United Kingdom. Retrieved May 18, 2017.
- Hall, Charlie (17 April 2017). "Steam has a massive new competitor". Polygon.
- "Tencent's WeGame gaming platform goes online September 1st". TechNode. 18 August 2017.
- "Tencent to launch global digital games platform to rival Steam, called WeGame". PCGamesN.
- "How Tencent's WeGame is changing to compete with Steam in China". VentureBeat. 18 May 2017.
- "How Tencent's WeGame is changing to compete with Steam in China". VentureBeat. 18 May 2017.
- "Chinese gaming giant Tencent is rebranding its digital store as 'WeGame'". pcgamer.
- Pham, Sherisse (3 May 2017). "China's Tencent is now worth $300 billion". CNNMoney.
- Times, Global. "Tencent barges into world's 10 biggest firms - Global Times". www.globaltimes.cn.
- "Tech giant Tencent's market cap swells into world's top 10". The Telegraph.
- "Tencent shares continue to soar, pushing Hang Seng higher". South China Morning Post.
- "Tencent are going to build an "esports town"". PCGamesN.
- "Chinese internet giant Tencent is building an eSports park". Engadget.
- "Tencent ranked eighth most valuable brand in the world as Chinese brands storm top 100 list". The Drum.
- "China's Tencent cracks top 10 'most valuable' brands list".
- "Tencent ranks in top 10 of global brands, signals China's emergence". techwireasia.com.
- "Alibaba is Asia's No. 1 company as value soars to US$360 billion". South China Morning Post.
- "Tech in Asia - Connecting Asia's startup ecosystem". www.techinasia.com.
- "Tencent eyes 'Angry Birds' maker Rovio to strengthen its mobile gaming dominance". Business Insider.
- "Tencent Dominates in China. Next Challenge Is Rest of the World". Bloomberg.com. 28 June 2017.
- "Chinese game giant Tencent buys 9% of Elite Dangerous dev Frontier". Eurogamer. 28 July 2017.
- Merced, Michael J. De La (5 September 2017). "Lilium, a Flying Car Start-up, Raises $90 Million". The New York Times.
- "Tencent Q2'17 results show explosive growth - WalktheChat". WalktheChat. 20 August 2017.
- "Tencent joins the fray with Baidu in AI apps for self-driving cars". South China Morning Post.
- "Subscribe to read". Financial Times.
- "Tencent to bring Chinese comics to North American readers". South China Morning Post.
- "Tencent Music in harmony with Alibaba following rights deal". The Drum.
- "Alibaba, Tencent sign music-streaming rights deal". South China Morning Post.
- Hancock, Tom (12 September 2017). "Tencent to use AI and games to push under-developed ads business". Financial Times.
- "When Beauty meets MarTech - L'OREAL and Tencent to Unleash Marketing Innovations". AsiaOne.
- Abkowitz, Takashi Mochizuki , Alyssa. "Nintendo stock scores 9-year-high after Tencent deal". MarketWatch.
- "Nintendo's Tencent Partnership Could Open Door to Switch In China: WSJ". Rolling Stone.
- "Tencent partners with JD.com to produce merchandise based on its IP". pocketgamer.biz.
- "Tencent's stake purchase boosts CICC shares to all-time high". Reuters. 2017.
- "Tencent eyes intl cooperation on movie, TV production - Business - Chinadaily.com.cn". www.chinadaily.com.cn.
- "Helsinki signs agreement with Tencent to provide intelligent tourism services to Chinese tourists". www.traveldailynews.asia.
- Ma, Wayne; Russolillo, Steven (November 8, 2017). "Tencent Continues to Snap Up Stakes in U.S. Startups". The Wall Street Journal. New York City, New York, United States. Retrieved November 13, 2017.
- "Tencent to help establish Snapchat as games platform". GamesIndustry.biz.
- "China's Tencent bought 12 percent of Snap — and everything else we learned from Snap's earnings report". Recode.
- "Tencent's Profit Is Better Than Expected". Bloomberg.com. 15 November 2017.
- "Tencent plans $US3bn drive to ramp up YouTube-style content". Financial Review. 16 November 2017.
- Abkowitz, Alyssa (2017-10-19). "Three Cheers for Xi Jinping! Wait, Make That a Billion". Wall Street Journal. ISSN 0099-9660. Retrieved 2017-10-20.
- Frank (May 16, 2016). "Tencent Unveiled A Windows 10 Based Game Console In China". InsideGamesAsia.
- Yang, Yuan (2017-05-18). "Tencent's mobile gaming dominance helps profits soar". Financial Times. p. 15. Retrieved 2017-05-18. (Subscription required (. ))
- "Cashing in on virtual goods - Techland". Archived from the original on 2010-01-17.
- TenCent Reaches New Heights in Virtual Goods Sales insidesocialgames.com, March 31st, 2009
- Tencent Tells its Story at Virtual Goods Summit Archived 2009-02-22 at the Wayback Machine. 3pointd.com, Friday, June 22nd, 2007, at 1:45 pm Eastern
- Ericsson Mobility World partner profile: Tencent ericsson.com
- "Technology". Archived from the original on 27 February 2009. Retrieved 14 August 2015.
- Lucrative Alternatives to Online Advertising Archived 2012-06-27 at the Wayback Machine. businessweek.com, October 23, 2008, 5:00PM EST
- The world's most lucrative social network? China's Tencent beats $1 billion revenue mark Archived 2009-08-04 at the Wayback Machine. venturebeat.com, March 19, 2009
- Investor Fact Sheet Tencent Official Site
- "Contact Us." Tencent. Retrieved on September 28, 2011. "Tencent Building, Kejizhongyi Avenue, Hi-techPark,Nanshan District,Shenzhen." Address in Chinese: "Chinese: 深圳市南山区高新科技园中区一路腾讯大厦"
- Tencent Opens Chengdu R&D Center JLM Pacific Epoch, Apr 09, 2009
- Tencent's Tianjin R&D Center Ready in 2013 JLM Pacific Epoch, Mar 13, 2009
- DI SCLOSEABLE TRANSACTI ON PURCHASE OF PROPERTY Archived 2010-01-02 at the Wayback Machine. 15 May 2008
- Bradshaw, Tim (April 30, 2017). "Tencent poised to launch virtual reality headset". Financial Times. Retrieved April 30, 2017.
- Products and Services > Interactive Entertainment Service Tencent official Site
- Tencent WeGame official site
- Tencent push WeGame, "platform + boutique content IP"
- Tencent UP2017: new WeGame platform on the assembly line, launching in July
- Carsten, Paul (December 16, 2014). "Tencent, Sony strike China music distribution deal". Reuters.
- Products and Services, E-commerce Tencent Official Site
- "腾讯"新房+后市场"业务闭环成形". qq.com. Tencent. Retrieved 1 May 2017.
- Tan, Su-Lin. "Australian Juwai.com and Chinese tech giant Tencent launch new property website". Australian Financial Review. Retrieved 1 May 2017.
- About Tencent Archived 2008-07-06 at the Wayback Machine. Tencent Official Site
- "腾讯QQ最新24小时在线数据". Im.qq.com. Retrieved 2011-01-14.
- The party, the people and the power of cyber-talk economist.com, Apr 27th 2006
- "QQ International". Tencent. Retrieved November 23, 2012.
- Added">[http://www.tencent.com/en-us/ps/internetservice.shtml Products and Services > Internet Value-added Service Tencent Official Site
- Products and Services > Internet Value-added Service Tencent Official Site
- "Tencent Releases "QQ Player"". Retrieved 14 August 2015.
- Products and Services > Online Media Tencent Official Site
- Tencent to Build 3000-person Search Army to Power Search Engine cnreviews.com, 14 APR 2008
- What Valley Companies Should Know about Tencent techcrunch.com, Jun 20, 2010
- Ali Jaafar (September 17, 2015). "China's Tencent Partners With Legendary And Wanda On 'Warcraft'". deadline.com. Retrieved October 11, 2015.
- Products & Services > Instant Messaging Service Tencent Official Site
- Mozilla Takes on Microsoft in China Archived 2009-08-07 at the Wayback Machine. businessweek.com, January 11, 2008, 7:21AM EST
- Tencent Weiyun Official website.
- Tenpay Expands Into Online Utility Payment[dead link] Pacific Epoch, Jul 20, 2009 Cite error: Invalid
<ref>tag; name "" defined multiple times with different content (see the help page). Cite error: Invalid
<ref>tag; name "" defined multiple times with different content (see the help page).
- "WeChat website".
- "Social features of WeChat". Value2020. Retrieved 2013-01-23.
- "Here's a Heatmap of WeChat Users Around the World". TechinAsia, Steven Millward & VALUE2020. Retrieved 2013-01-18.
- Murgia, Madhumita (2017-03-31). "Tencent expands WeChat's ecommerce platform in Europe". Financial Times. p. 18. Retrieved 2017-05-19. (Subscription required (. ))
- Company Snapshot: Tencent Technology (Shenzhen) Co., Ltd. businessweek.com
- China Developers Bring Mobile Widgets to Market Archived 2009-02-06 at the Wayback Machine. nokia.com, 2008
- IPEXL Search > Patent Directory > "TENCENT TECHNOLOGY SHENZHEN COMPANY LIMITED" ipexl.com
- Tencent's innovation is copied... Machine translation Xinhuanet.com, April 13, 2007
- Tencent Holds 400 Patents JLM Pacific Epoch, Jul 29, 2009
- Thomson, Iain. "Tencent stripped of antivirus rankings for cheating on tests". The Register. Retrieved 5 June 2015.
- Ilascu, Ionut. "Security Vendor Tencent Optimizes Antivirus for Better Independent Test Results". Softpedia. Retrieved 5 June 2015.
- Hachman, Mark. "Tencent, Qihoo antimalware firms are accused of cheating, stripped of rankings in antivirus tests". PCWorld. Retrieved 5 June 2015.
- 王, 晓易. "《王者荣耀》遭狠批之后，腾讯股价暴跌市值蒸发千亿港币". 王晓易_NE0011. 钛媒体. Retrieved 5 July 2017.
|Wikimedia Commons has media related to Tencent.|